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DevBlog 4: GDC Bound

February 2026 was a light month for work, what with all the competing interests - but we still have some great things to showcase. But let’s talk GDC first.
GDC 2026
If you’re at GDC 2026 and want to chat, please reach out on the GDC site, Discord, or LinkedIn.
I’m thrilled to be headed to GDC next week, where I’ve been invited to give an exclusive Xbox AI talk as well as moderate some round table discussions. I’ll also be on the Festival Floor at times representing some new tech at the Xbox booth, so feel free to stop by. As a member of the Xbox Gaming AI team, these are important functions I will be dedicating my time to.
However, while I’m not busy or heads down with my Xbox duties, I’m excited to put on my Indie Developer hat and learn as much as I can from that perspective. We’ve got special Parchment Business Cards printed up for the occasion! (seen above)
Parchment Website
We’ve officially launched the Parchment Website!

We can’t hand out those business cards that have the link on it without a working website! It’s not a whole lot right now, but it’s a great landing spot. And it links to this here blog. Nice.
Steam Capsule Art
In the month of February we commissioned an artist to create the Steam Page art that we’ll initially start with. I thought I’d show off his work here…

You can check out more of his work, here.
The Rest of March
We have a lot of learnings to take away from GDC, and several irons in the fire for Parchment and it’s future. It’s safe to say our plans are likely to evolve after GDC, so it wouldn’t be worth the waste of keystrokes to make up something here.
See you at GDC, -Porschiey